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Enemies & Bestiary

Every enemy type reported during the September 2026 Ignite the Depths playtest, compiled from SK Studios' own patch notes and four creators' full playtest videos. This is a playtest-build snapshot, not a final launch bestiary — some entries are only reported once and marked accordingly.

💀

Skeleton

Undead

The base melee enemy found throughout the dungeon, usually in small groups. Straightforward damage and telegraphs, but dangerous in numbers.

Confirmed
🏹

Skeleton Archer

Undead / Ranged

Ranged enemy that kites away when approached and can kick at close range. Called out as the most frustrating enemy type by multiple creators during the playtest's first day — Patch 1.01 extended its hitbox and nerfed its kick's speed and damage in response.

Its kiting AI was also praised as some of the better enemy AI in the build — expect it to disengage rather than stand and fight once you close the gap.

Confirmed
⚔️

Skeleton Warrior

Undead / Melee

A tougher melee skeleton that carries a shield. Patch 1.02 fixed a bug where its hitbox would fail once its shield broke — before that, breaking the shield could make it untargetable.

Confirmed
🗡️

Skeleton Knight

Undead / Melee

Drops orbs on death. Patch 1.01 fixed these orbs occasionally spawning out of bounds, out of reach.

Confirmed
🩸

Blood Skeleton

Undead / Melee

Hits noticeably harder than a standard skeleton — playtesters flagged it as one of the harder-hitting melee enemies in the dungeon and called out getting caught by one specifically.

Confirmed
🗿

Goblin

Humanoid / Melee

Weak individually with noticeably poor awareness/vision, but shows up in groups that can overwhelm if ignored.

Single-source
👻

Ghost

Spirit

Appears and disappears rather than staying visible, and gets called out as a real threat when several show up at once.

Single-source
📦

Mimic

Trap / Ambush

Disguised as a treasure chest — a recurring enemy across every playtest video watched for this guide, so treat every chest with some suspicion. Some variants have an elemental attack (a frost effect in one clip, a breath attack in another).

One player noted it's "the exact same mimic from Dark and Darker" asset-wise — take that as a comparison of vibe, not an official statement.

Confirmed
🐉

Dungeon boss (unconfirmed)

Boss

Every playtest run we reviewed reached a large throne room with dragon-head/dragon-arm stone carvings that looks built for a boss encounter — but no creator we watched actually triggered or completed a boss fight there. Treat the room as confirmed, the fight itself as not yet witnessed.

Unconfirmed

metadepth is a fan-made community hub, not affiliated with SK Studios. See our news coverage for the patch notes this page is based on.