
Warrior
Melee Allrounder
Sword-and-shield allrounder built for melee damage and durability at once — playtesters describe it as the class with no glaring weakness, a safe pick when you don't know your party comp yet.
Replace this copy and the roster below in lib/constants.ts once the real classes are known.

Melee Allrounder
Sword-and-shield allrounder built for melee damage and durability at once — playtesters describe it as the class with no glaring weakness, a safe pick when you don't know your party comp yet.

Frontline / Tank
The party's shield. Guardian pioneered the damage-threshold blocking system (a resource bar you spend blocking hits, shown in a dedicated UI element) that Warrior and Priest were later brought in line with — plus a taunt to pull enemy aggro off squishier teammates.

Ranged Fire Magic
A builder-spender mage: shooting fireballs generates mana orbs — more than the shot costs — which chain into stronger fire spells, on top of passive mana regen. Squishiest class in the roster (bring a faster revive if you're maining it), but rewards players who learn the mana loop instead of just spamming fireballs.

Support / Healer
Keeps the party alive with healing and a buffed-up bow for ranged poke, and now shares the Guardian's damage-threshold blocking instead of a plain time-limited block — support with real self-sufficiency, not a pure healbot.