metadepth is in beta — features may change. Have feedback? feedback@metadepth.io
Pyromancer

Pyromancer Build Guide

Ranged Fire Magic

A builder-spender mage: shooting fireballs generates mana orbs — more than the shot costs — which chain into stronger fire spells, on top of passive mana regen. Squishiest class in the roster (bring a faster revive if you're maining it), but rewards players who learn the mana loop instead of just spamming fireballs.

Difficulty:
+ Share Build

Abilities

  • •Fireball — ranged fire damage that generates more mana orbs than it costs to cast, meant to chain into bigger spells
  • •Passive mana regeneration (added Patch 1.02, on top of the mana orbs earned from hitting enemies)
  • •Acts as the party's main light source in the game's very dark levels — bring one along even if nobody wants the DPS

Weapons

  • •Flame staff
  • •Flame dagger

Playstyle tip

Highest damage and fastest base move speed in the roster, but by far the squishiest — lean on the fireball-to-mana-orb loop instead of just spamming fireballs, and budget gold for a faster revive if you're maining it.

Sourced from SK Studios' own playtest patch notes and creator playtest footage. Numbers and exact skill trees aren't public yet — this will get more precise as the playtest continues.

No builds submitted yet for Pyromancer.