
Priest Build Guide
Support / Healer
Keeps the party alive with healing and a buffed-up bow for ranged poke, and now shares the Guardian's damage-threshold blocking instead of a plain time-limited block — support with real self-sufficiency, not a pure healbot.
Difficulty:
Abilities
- •Single-target heal (costs the Priest's own HP as a resource — playtesters describe it as a blood-magic mechanic)
- •AoE heal — heals every ally standing in its radius
- •Buffed bow for ranged poke (Patch 1.02)
- •Damage-threshold block, the same system Guardian uses (added Patch 1.01)
Weapons
- •Healing staff (does more damage than the bow and doesn't need physical arrow pickups)
- •Bow (buffed in Patch 1.02, but several playtesters still preferred the staff)
Playstyle tip
Enemy AI tends to target the Priest first in a fight — don't stand at the front line just because you can now block like a Guardian.
Sourced from SK Studios' own playtest patch notes and creator playtest footage. Numbers and exact skill trees aren't public yet — this will get more precise as the playtest continues.
No builds submitted yet for Priest.